Time Frame

October 2023 - February 2024

Partners

Mona Kübelbeck, Jens Riesenberg

Supervision

David Oswald

Tools

Cue is a location-based reminder system that combines an interactive ring and a companion application to help users effectively organize their daily tasks and reminders. The system observes and learns patterns and routines to discreetly and efficiently integrate tasks such as laundry, cleaning, shopping, etc. into daily life.

Responsibilities

Responsibilities

Responsibilities

Responsibilities

Ideation

Research

Structuring

Concept

User Journey

Interaction

Storytelling

Storyboard

Video editing

Concept We invested a lot of time and patience into the concept and goal of our product. We asked ourselves questions like When do we remember things? How do we remember? What do we need to forget things less quickly? How much freedom do we need to give our users and when do we need to restrict them? We realized that there are two types of memories that are important to us. The memory of regular tasks and the memory of one-time events.

Ideation We worked on three different approaches for our medium and finally decided on a ring. Because of it's size, the fact that it can be worn on the body, and the possibility that it can be operated with one hand, it came closest to our requirement of minimizing the intrusion into everyday life. Specifically, we have a ring for quick input and output of reminders, and an app to help create routines and provide more detailed information.

Output We have overcome the challenge of the small surface area of a ring by adding a small display. This serves as an output element where we encode reminders with colors and icons. The ring also vibrates in different patterns. The colors represent the different rooms and can be customized by the user. The icons visualize the task itself and the vibration signifies the urgency.

Input We've added an outer ring to our main ring that can be moved individually to expand the display. It can be pushed upwards to accept tasks and down to reject them. Voice input is activated by pressing the ring at the bottom, allowing the user to use the ring exclusively with the hand on which it is worn.

In addition, a mobile app can be used for more complex or follow-up tasks, for keeping track, or for planning.


Learnings and Final Project We spent most of our process structuring information and designing the concept. We learned to deal with an overwhelming amount of possibilities and to focus on what was important. Due to the very free way of working, it was also necessary to take initiative more often than not and to put together a good plan, which I personally thrived on.